Last time I looked at why Pokemon Go is fun. Here’s what we can learn from it’s game mechanics.
What can we learn from Pokemon Go about designing incentive systems?
Start with why. Give people a purpose.
“I want to be the very best, like no one every was. To catch them is my real test, to train them is my cause.”
-Pokemon Theme Song
Clear purpose established. Being the best means beating other people in battle at these gyms or collecting all the Pokemon.
Give simple instructions for how to achieve their purpose.
They need strong Pokemon, how do they get those?
- Walk around
- Catch Pokemon
- Train them
- Bring your pokemon to battle other teams at gyms
Ok, it’s a little more complicated than that, but here are the different paths that you can take towards becoming the best. It involves a lot of walking and waiting. It’s a lot like fishing actually.
Make it advantageous to recruit their friends to help them.
This is way more fun when you do it with friends. It’s like you’re going on an epic adventure and you’re probably going to need a team to beat the other team at the gym.
People like being part of teams. Teams provide identity, belonging and purpose.
What draws people into the game?
Friends
I found out of about the game from a friend, who found out from their Facebook feed.
Nostalgia
To many people, Pokemon bring back fond memories of spending hours playing a fun game.
Low time commitment
It’s easy to get into because the game doesn’t take much time to play.
Novelty and quick progress
At first, everything you catch is new and leveling up is pretty fast.
Mystery
The game doesn’t teach you how to play it. It makes you feel special when you learn it’s secrets and share it with your friends.
What keeps people in the game?
Friends / News
Even if you managed for forget, new people discovering the game and posting it on Facebook sucked you back in. Just walking by Central Park, you can see lots of people standing around and playing at night, which makes you want to play the game.
Random rewards
There’s been research done by psychologist who showed that random rewards reinforced behaviors the most. Randomness is everywhere in the game: catching pokemon, which pokemon appear, what pokemon hatch from your eggs, what items you get from pokestops.
Progress bars
In the game, there’s progress bars for everything to show you how you’re doing and how far you are from completing the next challenge. Trainer level, egg hatching, pokedex, and candies needed to evolve. As you progress through the game, things get harder but not so hard that you can’t handle them. It kind of puts the blinders on you like a horse and keeps you focused on what’s straight ahead. Playing the game is easy. In life, you have to make your own progress bars and it’s not nearly as clear cut and you also have to know where to go.
Competition / Glory / Honor (“My life for Aiur” mentality)
At the higher levels of the game, it really comes down to making a better pokemon than everyone else and showing them off at the gym, which are like leaderboards. Rarer pokemon tend to have higher power caps, so that incentives people to go off the beaten path. The game gives gyms proment positioning and makes taking over enemy gyms easier by giving you six pokemon to use. This gives everyone a chance at holding the hill and feel the glory of winning.
What makes people quit?
The game keeps freezing
*Ragequit*
My ears keeps freezing
No one wants to walk around when it’s 30 degrees outside.
The virus harms the host
If you think of Pokemon Go as a virus, anyone who’s played pandemic would know that you don’t want to kill the host too quickly because it’s able to be spread to another person. In this case, if the game starts to take over too much time, people will stop.
People get bored
After you’ve caught most of the common Pokemon, you have to go out of your way to catch more, which might not be worth the effort. Then progress is slow to level up or catch Pokemon and people will get bored.
The competition gets serious
Horseraces aren’t fun if you’re way in the back, so once the gyms get to a high enough level, it becomes discouraging because you’re comparing yourself to others and you feel bad each time.
The competition isn’t fair
No one likes being part of a rigged system, whether that’s Pokemon or the economic system. Right now, the items in the game give people advantages, but most of them still require the user to commit a lot of time to getting results. If you can start trading or buying Pokemon, it might spell the end as people with more money can just buy what they want and people who grind through the game feel cheated. Part of the promise of the Pokemon theme song is that any 10 year old kid can become a Pokemon master. It’s like the American dream. If you walk around long enough, wait long enough, you will get your reward. That dream should not just be for the 10 year old kid with rich parents.